Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!zaphod.mps.ohio-state.edu!sol.ctr.columbia.edu!cunixf.cc.columbia.edu!cunixa.cc.columbia.edu!am66 From: am66@cunixa.cc.columbia.edu (Alexander Maldutis) Newsgroups: comp.sys.amiga.games Subject: Re: ULTIMA VI ?? Message-ID: <1991Mar28.140804.21291@cunixf.cc.columbia.edu> Date: 28 Mar 91 14:08:04 GMT References: <1991Mar28.153148.9912@cc.newcastle.edu.au> Sender: usenet@cunixf.cc.columbia.edu (The Network News) Reply-To: am66@cunixa.cc.columbia.edu (Alexander Maldutis) Organization: BattleFleet Command, United Systems Alliance Lines: 19 Nntp-Posting-Host: cunixa.cc.columbia.edu The people I talked to at Origin wouldn't give me a specific date, but they said they are working on it. Since I also have it for the Other Computer, I will try to briefly summarize the salient features: Good sound, good graphics, real-world object system ("If you can touch it, you can use it" to quote the box blurb), party members act independently. What I don't like, however, is the constant scale of the world - in the previous Ultimae, a town was an icon on the map, and would then load in when you went in. Now, you just walk right in. Ditto for dungeons. While I certainly appreciate the change in dungeons, this feature has the effect of making the world seem a bit smaller than the previous ones. In addition, you lose the pleasure of finding secret stuff on the periphery of the towns. So in conclusion, I have found the game to a radical departure from the previous Ultimae, and while the graphics and sound are great (and if done competently, will be even better on the Amiga), I really miss the old style games (maybe it's just nostalgia). "There is no category for my story; it will be told in any territory."