Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!usc!rutgers!bobsbox!graphics!bobl From: bobl@graphics.rent.com (Bob Lindabury - SysAdm) Newsgroups: comp.sys.amiga.graphics Subject: Re: DCTV Message-ID: Date: 28 Mar 91 04:10:46 GMT References: <961@celia.UUCP> Organization: The Graphics BBS (2D,3D,GIF,Animation) +1 908/469-0049 Lines: 21 neil@celia.UUCP (Neil Richmond) writes: > >Maybe Neil can tell us the typical path of one of thier animations... > > I am not sure what you mean by this, Bob. Do you mean our production process? > If you want I'll try to prepare a document outlining the process. What I meant was the actual hardware path. From (Alias/whatever) RGB to scan converter to D2 to whatever, whatever. It would be interesting for us to know the basic hardware and adjustments that are done to a typical 3D piece to get to the final product. Not the full production process as that would be quite a paper! B^) -- Bob The Graphics BBS 908/469-0049 "It's better than a sharp stick in the eye!" ============================================================================ InterNet: bobl@graphics.rent.com | Raven Enterprises UUCP: ...rutgers!bobsbox!graphics!bobl | 25 Raven Avenue BitNet: bobl%graphics.rent.com@pucc | Piscataway, NJ 08854 Home #: 908/560-7353 | 908/271-8878