Xref: utzoo comp.sys.amiga.hardware:7538 comp.sys.amiga.programmer:1764 Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!swrinde!cs.utexas.edu!uunet!mcsun!ukc!harrier.ukc.ac.uk!mr3 From: mr3@ukc.ac.uk (M.Rizzo) Newsgroups: comp.sys.amiga.hardware,comp.sys.amiga.programmer Subject: Using the copper (was Re: 3d Graphics) Keywords: copper lists Message-ID: <7183@harrier.ukc.ac.uk> Date: 25 Mar 91 00:36:04 GMT References: <12305@monu1.cc.monash.oz> Reply-To: mr3@ukc.ac.uk (M.Rizzo) Followup-To: comp.sys.amiga.hardware Organization: Computing Lab, University of Kent at Canterbury, UK. Lines: 23 In article <12305@monu1.cc.monash.oz> int131d@monu3.cc.monash.edu.au (mr s.d. twyford) writes: > Then improve it by ... > ...generating your own copper lists for the screen display. Why do you do this and what exactly do you put in your copper lists ? Can you or anyone else give me a few examples of what can be gained by generating one's own copper lists please ? Other than having two copper lists for double buffering, as shown in the RKM Libraries & Devices (Yep I'm still using the old ones :-), and changing the colour palette in the middle of scan lines for nice demos :-), I can't see much point in messing around with copper lists. I can't understand what people do with copper lists in programs such as Stuart's. Help please ! > Stuart Twyford Michael Rizzo Mike The Maltese Amigan Yes we've got Amigas in Malta too !