Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!wuarchive!uwm.edu!linac!att!pacbell.com!tandem!zorch!sega0!mykes From: mykes@sega0.SF-Bay.ORG (Mike Schwartz) Newsgroups: comp.sys.amiga.programmer Subject: Re: 3d Graphics Message-ID: Date: 24 Mar 91 06:17:37 GMT References: <12305@monu1.cc.monash.oz> Organization: Amiga makes it possible Lines: 23 In article <12305@monu1.cc.monash.oz> int131d@monu3.cc.monash.edu.au (mr s.d. twyford) writes: > > If there are any good books on 3d graphics relevent to what I am >attempting, I have not found them. Maybe there is one out there somewhere. >IMHO the best book on the Amiga display hardware is: > The Amiga System Programmer's Guide, Dittrich, Gelfand and Schemmel. >No. 6 of the series on the Amiga by Abacus. If anyone knows any good books >on writing flight simulators or such, could they please inform me. > > Stuart Twyford > Internet: int131d.monu3.cc.monash.edu.au Abacus makes a book on 3-D graphics for the Atari ST. It was written by some german guy and it is all assembler language. It does make use of the Atari ST ROM routines for line drawing and filling, but the Amiga routines should do this faster. mykes -- ******************************************************* * Assembler Language separates the men from the boys. * *******************************************************