Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!uwm.edu!linac!att!pacbell.com!tandem!zorch!sega0!mykes From: mykes@sega0.SF-Bay.ORG (Mike Schwartz) Newsgroups: comp.sys.amiga.programmer Subject: Re: Lemmings - a tutorial Part V (last) Message-ID: Date: 25 Mar 91 02:44:04 GMT References: <23788@well.sf.ca.us> Organization: Amiga makes it possible Lines: 40 In article <23788@well.sf.ca.us> farren@well.sf.ca.us (Mike Farren) writes: >I hope that these postings have been useful fuel for thought. I hope >even more that any fledgling game developers reading this will think, >the next time they do a game, about how simple it can be to have both >a good game and an Amiga-friendly game. You don't have to give up >much of anything, and you gain the respect and admiration of those who >like to use their computers to their fullest, while not losing the >respect of those who don't care. It seems to me that this is the >classic "Win-Win" situation, and shouldn't we all be going for that >when we can? All you talked about here is how to strip stuff out of a product to make it Amiga friendly. Why settle for anything less than what you want to make? Why compromise on the power of what the Amiga can do? If you want to play a game while downloading from a bbs or raytracing at the same time, I suggest you look in the public domain. If you want to play a game that pushes the Amiga far beyond what the operating system allows, but what the Amiga does allow, you look for the best of what is commercially available (arguably Psygnosis style software). You do not describe a WIN-WIN situation. What you describe is a WIN-LOSE situation. You WIN because you can install on a hard disk and you can multitask. You LOSE because you want to cut 100's of K of code, graphics, and audio from the product. You LOSE because the games that result are not as good as the Amiga is capable of doing. The Amiga is NOT a Mac and it is NOT a PC. Anything those machines can do, the Amiga can do. Things the Amiga can do, those other machines can't touch. I'd like to see Shadow of the Beast running on a Mac or a PC. Beast may be difficult to play (which is a different issue altogether and has nothing to do with whether it takes over the machine or not), but it does do what the Amiga and only the Amiga can do. This is what I would encourage fledgling developers to accomplish. mykes -- ******************************************************* * Assembler Language separates the men from the boys. * *******************************************************