Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!usc!apple!fernwood!cronos!neuromancer!djh From: djh@neuromancer.metaphor.com (Dallas J. Hodgson) Newsgroups: comp.sys.amiga.programmer Subject: Re: Can CanDo really do - Reply Message-ID: <563@cronos.metaphor.com> Date: 25 Mar 91 22:51:04 GMT References: <47918@nigel.ee.udel.edu> Sender: news@cronos.metaphor.com Organization: Metaphor Computer Systems, Mountain View, CA Lines: 16 CanDo is NOT a game authoring package; it's a serious Hypercard-like authoring tool that takes advantage of Amiga features in an integrated, polished fashion. Sure, you can design games with CanDo, but it's not designed for high-speed realtime applications - unless you have CanDo invoke executables that are designed for high-speed. If you don't have a hard disk, you're probably not the type of person that could benefit from the power of CanDo. -- +----------------------------------------------------------------------------+ | Dallas J. Hodgson | "These days, you have to be pretty | | Metaphor Computer Systems | technical before you can even | | Mountain View, Ca. | aspire to crudeness." | | USENET : djh@metaphor.com | - William Gibson | +============================================================================+ | "The views I express are my own, and not necessarily those of my employer" | +----------------------------------------------------------------------------+