Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!samsung!noose.ecn.purdue.edu!stable.ecn.purdue.edu!yorkw From: yorkw@stable.ecn.purdue.edu (Willis F York) Newsgroups: comp.sys.amiga.programmer Subject: Re: Can CanDo really do - Reply Message-ID: Date: 26 Mar 91 00:53:45 GMT References: <47918@nigel.ee.udel.edu> <563@cronos.metaphor.com> Sender: root@noose.ecn.purdue.edu (ECN System Management) Organization: Purdue University Engineering Computer Network Lines: 31 >CanDo is NOT a game authoring package; it's a serious Hypercard-like >authoring tool that takes advantage of Amiga features in an integrated, >polished fashion. Sure, you can design games with CanDo, but it's not >designed for high-speed realtime applications - unless you have CanDo invoke >executables that are designed for high-speed. If you don't have a hard >disk, you're probably not the type of person that could benefit from the >power of CanDo. I disagree with that HD part. a HD HELPs a lot, but i am perfecally capable of developing programs on my "little" system. Which is. A500, 68010 (Just for Fun!), 2.5 meg memory, (ya NEED the memory tho) a External 3.5, and a external 5.25. (I keep my libraries onit :^) What's not mentioned in the Cando Docs is WHAT silly files you Do NOT need on the Cando Disks. I was removing "help" files and other un-needed stuff. But with a nice assign here and there, and perhaps a Path: device i can make Cando Run very well. A HD is Nice, but not needed, the MEMORY is needed tho. and if ya wanna do animation/sounds/ect, ya may even want to get 1 meg of Chip. (Cando does use chip in a integellent manor) -- yorkw@ecn.purdue.edu aka Willis F York aka Squid on IRC The only thing that Apple invented is the idea to borrow Xerox-invented ideas. (Hope THIS sig don't insult anyone!) :^)