Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!usc!elroy.jpl.nasa.gov!ames!vsi1!zorch!sega0!mykes From: mykes@sega0.SF-Bay.ORG (Mike Schwartz) Newsgroups: comp.sys.amiga.programmer Subject: Re: Lemmings - a tutorial Part IV Message-ID: Date: 26 Mar 91 05:13:45 GMT References: <23787@well.sf.ca.us> <1991Mar25.121625.19195@starnet.uucp> Organization: Amiga makes it possible Lines: 26 In article <1991Mar25.121625.19195@starnet.uucp> sschaem@starnet.uucp (Stephan Schaem) writes: > > Talking about 60 frame rate games... > Sometime its to fast:-) so what you have to do is move you > object every other frame... > XenonII, Hybris, Battle squadron etc... and alot of other > with sucj scrolling use 30 frame second scroll. > Batlle squadron mix30 frame with 60 frame. > So actually mixing 20 30 60 frame rate is the best way to go. > (at least if your scroll of slower rate than the object you > move them on...) > > The realsolution is half pixel scroll.having the scroll register > impelmented to 32 value, and dividing the display delay time by > 2... > or 64 and divided by 4!!!! Why cant we have it on the amiga:-( The MOST challenging thing to do on the Amiga is to scroll and run at 60Hz. 30Hz is not terrible, just not the best that can be done. It is actually fairly easy to scroll at 60Hz using dual playfields, but the graphics aren't as pretty... -- ******************************************************* * Assembler Language separates the men from the boys. * *******************************************************