Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!apple!well!farren From: farren@well.sf.ca.us (Mike Farren) Newsgroups: comp.sys.amiga.programmer Subject: Re: Mike Farren Tutorial. Message-ID: <23835@well.sf.ca.us> Date: 26 Mar 91 06:36:29 GMT References: <1991Mar24.204206.11145@starnet.uucp> Distribution: comp Lines: 26 I refuse to include 1400+ lines, each of which consists mostly of spaces. Mr. Schraem, I hope that your programming skills exceed your posting skills. I was not saying that "all game programmers are ignorant". I AM saying that most of them are lazy. You make no points with me with your claims about the disastrous effects of the multitasking, since all of your points are rather easily rebutted. You make negative points with me with your flaming me for not having done enough game development. I have been a game developer since 1978. I have over thirty PUBLISHED products. Can you say the same? I have developed for everything from arcade games to Apples, from Macs to HP laptops. Can you say the same? I believe that my credibility is high. A project with 15,000 hours? If you are talking about your own personal hours, a bit of math shows pretty clearly that your claim is, shall we say, overblown. That's 1,500 10-hour days. That's five YEARS of full-time work, and I say that any project that takes five years to complete is wrong. If, on the other hand, you're talking about the number of hours I've spent as a programmer, simply take the 22 years I've been doing it, multiply by about 2 to 4 hours a day, on average, and you'll come up with a pretty impressive number yourself. -- Mike Farren farren@well.sf.ca.us