Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!usc!apple!well!farren From: farren@well.sf.ca.us (Mike Farren) Newsgroups: comp.sys.amiga.programmer Subject: Re: Lemmings - a tutorial Part IV Message-ID: <23836@well.sf.ca.us> Date: 26 Mar 91 06:44:11 GMT References: <23787@well.sf.ca.us> Lines: 25 mykes@sega0.SF-Bay.ORG (Mike Schwartz) writes: >In article <23787@well.sf.ca.us> farren@well.sf.ca.us (Mike Farren) writes: >> >>Updating the screens every 20th of a second can work perfectly >>well, if there isn't any really fast movement on the screen (as there >>is not in Lemmings). A minimum time of three VBlanks is just fine. >> >A minimum time of 3 VBlanks is never fine, it is a bad compromise. My point is that it is NOT a bad compromise for Lemmings. For an action game, it is. But then, I acknowledged that. The article was NOT a universal putdown of all game designers - it was a specific putdown of the designers of Lemmings, and was designed to show only that with a bit of thought, and a bit of effort, you can have your cake and eat it, too. >So let's consider one of MY favorite Amiga games, TV Sports Football. >It clearly is designed and implemented as you would urge developers to. You misunderstand. The game comes first. In most cases, however, you do not have to sacrifice any of the other advantages the Amiga has for the sake of the game - and THAT was my point. -- Mike Farren farren@well.sf.ca.us