Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!usc!apple!motcsd!starnet!sschaem From: sschaem@starnet.uucp (Stephan Schaem) Newsgroups: comp.sys.amiga.programmer Subject: Re: Mike Farren Tutorial. Message-ID: <1991Mar26.220954.9649@starnet.uucp> Date: 26 Mar 91 22:09:54 GMT References: <1991Mar24.204206.11145@starnet.uucp> <23835@well.sf.ca.us> Distribution: comp Organization: Starnet-Public Access UNIX-Los Altos,CA 415-949-3133, login:info Lines: 37 15,000 hours a TEAM a 4 experience games maker... Yes some people work that mutch! Everyone that worked on overdrive done other commercial games. And we started a year and a half ago! and still getting the last things ready now!. You could work ALL your life and not do anything good!? Is this a good point? I dont think so... Also we are system programers, and I'm pretty sure (if you want to get personal) that we know more than you on EVERY amiga subject!. We work on the amiga this the A1000 came out... Before that we worked on 8bit.(AplleII, C64, Z81, sepctrum, ORIC, MSX etc etc...).But we got passed that (I didn't worked myself on 8bit comercialy). All my point are PROVEN! please attack them one by one, and I will be GLAD to explain in more depth... Excuse me to say what I think but: You dont know what you are talking about! You are a game programer true, but you should realize that you have more than 1 kind of game! And you cant force other to follow your idea. If you have ported a MAC game and seem pretty proud of it: is the copper exploited to its fullest? is the blitter exploited to its fullest? CPU intensive? MEMORY hungry? etc... I'm not saying that you do a bad job... simply that what you do is not what other do, and you can aply rules in both worlds! So MR.KNOW EVERYTHING. Tell me how I will make my game HD instalable... Stephan.