Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!apple!motcsd!starnet!sschaem From: sschaem@starnet.uucp (Stephan Schaem) Newsgroups: comp.sys.amiga.programmer Subject: Re: Mike Farren Tutorial. Message-ID: <1991Mar27.012555.11450@starnet.uucp> Date: 27 Mar 91 01:25:55 GMT References: <1991Mar24.204206.11145@starnet.uucp> <23835@well.sf.ca.us> Distribution: comp Organization: Starnet-Public Access UNIX-Los Altos,CA 415-949-3133, login:info Lines: 93 c>I refuse to include 1400+ lines, each of which consists mostly of spaces. >Mr. Schraem, I hope that your programming skills exceed your posting skills. I hope you can argue better than that.... VI is not my world, have I done persoanl attack without noticing? hoops... And yes, Mr. Schaem writte better in 680x0 than English or French :-) >I was not saying that "all game programmers are ignorant". I AM saying that >most of them are lazy. You make no points with me with your claims about >the disastrous effects of the multitasking, since all of your points are >rather easily rebutted. You make negative points with me with your flaming >me for not having done enough game development. Well I dind't got that at all from your messages, it seem like you are the only one to do things right on the AMIGA. If those point are easy rebuted, please DO IT!. No, time is not the question! You haven't done the right type of development that's all! You can SAY whatever you want. I will alway say: making a GOOD action game multitasking is HARD when possible. Also do you know what you can do with those 80K used by the system!?... What about system revision.... if you got 80K on 1.0 you might have more or less next system revision! >I have been a game developer since 1978. I have over thirty PUBLISHED >products. Can you say the same? I have developed for everything from >arcade games to Apples, from Macs to HP laptops. Can you say the same? >I believe that my credibility is high. GOOD FOR YOU.Now I now you can actually make a living with program. Please name the AMIGA one that you have done... F18 interceptor, Feary Tale, TurricanII, Battle-Squadron ... are exeptional and you put down the developers of those games, saying they done it wrong and should learn for there next amiga project, everything is easy why dont they do it if they are not LAZY developers! When a software house say, 6 month project... you dont start to get FANCY. You are credible on what you do! (well you must, since you are the only one that do perfect things :-). XENONII is a jewels of programing! programing is an ART! You get into the ART with assembly language. I beleive you could have done Lemings user freindly, but not every games are of the type of lemings... Even if you labeled you tes lemings tutorial, it was clearly directed to Amiga game programer in general! >A project with 15,000 hours? If you are talking about your own personal >hours, a bit of math shows pretty clearly that your claim is, shall we say, >overblown. That's 1,500 10-hour days. That's five YEARS of full-time work, >and I say that any project that takes five years to complete is wrong. >If, on the other hand, you're talking about the number of hours I've spent >as a programmer, simply take the 22 years I've been doing it, multiply by >about 2 to 4 hours a day, on average, and you'll come up with a pretty >impressive number yourself. No, NOT MY personal hours!But a SINGLE 15,000 hours AMIGA GAME project! 4 peoples worked on the project full time.(And we are not beginers.) And 22*4*365=32120, Yoave done 2 of our project! I will only ask you one thing.And if you say YES, you are VERY credible! Here it is: On the 30 games you have published have you done 1 that is TRUE multitasking , use all the AMIGA capability to its fullest, use assembly to use the less CPU possible so the system can run faster (OS SIDE), HD instalable , and is actually a serious project, and run a a stock 1.0 512K amiga and Amiga 3000? If you think I said stupid things, please prove it to me! I can learn from my mistake, you know:-) Stephan. Stephan.