Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!swrinde!cs.utexas.edu!sun-barr!apple!mrspoc!starnet!sschaem From: sschaem@starnet.uucp (Stephan Schaem) Newsgroups: comp.sys.amiga.programmer Subject: Re: Mike Farren Tutorial. Message-ID: <1991Mar27.065420.16067@starnet.uucp> Date: 27 Mar 91 06:54:20 GMT References: <1991Mar24.204206.11145@starnet.uucp> <23835@well.sf.ca.us> <20148@cbmvax.commodore.com> Distribution: comp Organization: Starnet-Public Access UNIX-Los Altos,CA 415-949-3133, login:info Lines: 23 Nope not 5 years.A year and a half (but 4 people working on it). Simply some people like chalenging project. Asembly has nothing to do with it! Expecially on a 68000 machine. Also what do you do when you need tools that dont exist! You create them.That take time if you want to do it right. I would say if we ended up with a game like any other something would have went wrong... And what do you know about the project to think it could have been done faster in C? But its true that was exesive and we will never do such project complex project again! The only thing we got out of making such a game is lost of money, but people told us Amiga games sold very well and we beleived it... Thats why we thought it would pay to investe so mutch in a game. And now I know why the majority are not interested in producing quality amiga games. Stephan.