Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!wuarchive!mit-eddie!bloom-beacon!deccrl!news.crl.dec.com!shlump.nac.dec.com!kali.enet.dec.com!plouff From: plouff@kali.enet.dec.com (Wes Plouff) Newsgroups: comp.sys.amiga.programmer Subject: Re: Mike Farren Tutorial. Message-ID: <21510@shlump.nac.dec.com> Date: 27 Mar 91 16:10:00 GMT Sender: newsdaemon@shlump.nac.dec.com Distribution: comp Organization: Digital Equipment Corporation Lines: 26 Boyohboy! Mike Farren makes some carefully reasoned conjectures and the flamefest begins! He spins out a WHAT IF scenario... what if Lemmings were designed to use Amiga standards? What compromises would be necessary? Nobody so far has refuted his arguments that the only compromises needed _might_ be a) less complicated intro animation and b) remove two visual puns on other Psygnosis games. Is this a big lose for Lemmings? IMO, no. Instead, the comment runs that Farren wants to compromise the performance of Master Raster Plaster Blaster-type action games. Read again: he specifically doesn't. The irony is that there's a very popular game in the same general class of action and computation intensity as Lemmings that satisfies Farren's entire wish list. Sim City is another breakthrough game that is totally Amiga-friendly. Even comes with two diskettes in the box for 512K and larger memory machines. So why not Lemmings? Oh, add me to the list of Americans who want HD-installable games. -- Wes Plouff, Digital Equipment Corp, Maynard, Mass. plouff@kali.enet.dec.com Networking bibliography: _Islands in the Net_, by Bruce Sterling _The Matrix_, by John S. Quarterman