Newsgroups: comp.sys.amiga.programmer Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!sol.ctr.columbia.edu!cunixf.cc.columbia.edu!cunixb.cc.columbia.edu!es1 From: es1@cunixb.cc.columbia.edu (Ethan Solomita) Subject: Re: Mike Farren Tutorial. Message-ID: <1991Mar27.164811.4811@cunixf.cc.columbia.edu> Sender: usenet@cunixf.cc.columbia.edu (The Network News) Nntp-Posting-Host: cunixb.cc.columbia.edu Reply-To: es1@cunixb.cc.columbia.edu (Ethan Solomita) Organization: Columbia University References: <21510@shlump.nac.dec.com> Distribution: comp Date: Wed, 27 Mar 1991 16:48:11 GMT In article <21510@shlump.nac.dec.com> plouff@kali.enet.dec.com (Wes Plouff) writes: > >Boyohboy! Mike Farren makes some carefully reasoned conjectures and the >flamefest begins! He spins out a WHAT IF scenario... what if Lemmings >were designed to use Amiga standards? What compromises would be >necessary? Nobody so far has refuted his arguments that the only >compromises needed _might_ be a) less complicated intro animation and >b) remove two visual puns on other Psygnosis games. Is this a big lose >for Lemmings? IMO, no. > It seems the problem here is that everyone is screaming that the others are wrong and then proceed to argue on a totally different subject. My question is: What about Shadow of the Beast type programs? How far should/could Psygnosis have gone with SOTB to make it Amiga-friendly? It doesn't seem to be the most amenable of games to the OS. It must play some NASTY copper-list tricks, and probably does need every ounce of memory on a 512K system. -- Ethan Q: How many Comp Sci majors does it take to change a lightbulb A: None. It's a hardware problem.