Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!pacific.mps.ohio-state.edu!linac!att!pacbell.com!tandem!zorch!sega0!mykes From: mykes@sega0.SF-Bay.ORG (Mike Schwartz) Newsgroups: comp.sys.amiga.programmer Subject: Re: Lemmings - a tutorial Part IV Message-ID: Date: 27 Mar 91 16:12:22 GMT References: <23787@well.sf.ca.us> <23836@well.sf.ca.us> Organization: Amiga makes it possible Lines: 40 In article <23836@well.sf.ca.us> farren@well.sf.ca.us (Mike Farren) writes: >mykes@sega0.SF-Bay.ORG (Mike Schwartz) writes: > >>In article <23787@well.sf.ca.us> farren@well.sf.ca.us (Mike Farren) writes: >>> >>>Updating the screens every 20th of a second can work perfectly >>>well, if there isn't any really fast movement on the screen (as there >>>is not in Lemmings). A minimum time of three VBlanks is just fine. >>> >>A minimum time of 3 VBlanks is never fine, it is a bad compromise. > >My point is that it is NOT a bad compromise for Lemmings. For an action >game, it is. But then, I acknowledged that. The article was NOT a >universal putdown of all game designers - it was a specific putdown >of the designers of Lemmings, and was designed to show only that with >a bit of thought, and a bit of effort, you can have your cake and eat it, too. > As I said in my last post, some games work fine with the OS, some don't. A game like LARN or HACK works fine under the OS, but if I did it my way with my own OS, it would be better than under the RKM. You can't change my mind about this. >>So let's consider one of MY favorite Amiga games, TV Sports Football. >>It clearly is designed and implemented as you would urge developers to. > >You misunderstand. The game comes first. In most cases, however, you >do not have to sacrifice any of the other advantages the Amiga has for >the sake of the game - and THAT was my point. > If the game comes first, there is no reason to put the OS first. >-- >Mike Farren farren@well.sf.ca.us -- ******************************************************** * Appendix A of the Amiga Hardware Manual tells you * * everything you need to know to take full advantage * * of the power of the Amiga. And it is only 10 pages! * ********************************************************