Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!wuarchive!psuvax1!psuvm!dxb132 Organization: Penn State University Date: Wednesday, 27 Mar 1991 15:00:44 EST From: Message-ID: <91086.150044DXB132@psuvm.psu.edu> Newsgroups: comp.sys.amiga.programmer Subject: Re: Mike Farren Tutorial. References: <20115@cbmvax.commodore.com> <1991Mar27.012717.11541@starnet.uucp> <1998@aldebaran.cs.nps.navy.mil> <1991Mar27.175514.25590@cunixf.cc.columbia.edu> In article <1991Mar27.175514.25590@cunixf.cc.columbia.edu>, es1@cunixb.cc.columbia.edu (Ethan Solomita) says: > And to tag onto the list, I too want HD support. I could >never understand why these companies refuse to support it. Some >of the WORST parts of these action games that insist upon taking >over the computer are the time spent waiting for the disk to >load. I don't want to wait! That's why I bought a hard drive! >Shadow of the Beast would be truly excellent if you didn't wait >for a few minutes every time you enter or exit something. But in your previous post you said Beast needed all 512K! And if you still want hard drive support, you must consider... * 1. Save the lower 512K in unused fast RAM (assuming its available) and swap in as neccessary. 2. Write drivers for all hard drives, like AmaxII (Dragon's Lair also supported one HD this way). Neither is a really good solution. Mike also mentioned (uh, hope you know which Mike :-) some help from the OS people. I wonder what C= does on CDTV ??? -- Dan Babcock >>Internet (Milnet): >schweige@taurus.cs.nps.navy.mil >>****************************************************************************** >* > -- Ethan >Q: How many Comp Sci majors does it take to change a lightbulb >A: None. It's a hardware problem.