Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!wuarchive!psuvax1!psuvm!blekul11!gutest8 Organization: K.U.Leuven - Academic Computing Center Date: Wednesday, 27 Mar 1991 21:04:42 +01 From: Ives Aerts Message-ID: <91086.210442GUTEST8@cc1.kuleuven.ac.be> Newsgroups: comp.sys.amiga.programmer Subject: Re: Mike Farren Tutorial. Distribution: comp References: <21510@shlump.nac.dec.com> Add me to the European list of ppl. who want HD-installable games. I don't think they should all multitask (don't see Turrican do it) but how about starting and quitting from workbench/cli. If your game doesn't need all that wiz-bang system performance, make it multi-taskable too. As for stefan: you gave some weird criteria for good games: written in Assembler, cpu intensive, memory hungry, etc. I think those are the negative things about some good games (sometimes you can't avoid it but not allways). The real criteria are gameplay, gfx and sound, addictiveness, ... Granted, this usually implies the other stuff but it's not enough for a game to have the characteristics you mentioned in order to be good. ------------------------------------------------------------------------ Ives Aerts | IBM definition SY-34378 GUTEST8@BLEKUL11.BITNET | A signature consists of sequences of gutest8@cc1.kuleuven.ac.be | non-blank characters separated by blanks. ------------------------------------------------------------------------