Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!wuarchive!uwm.edu!linac!att!pacbell.com!tandem!zorch!sega0!mykes From: mykes@sega0.SF-Bay.ORG (Mike Schwartz) Newsgroups: comp.sys.amiga.programmer Subject: Re: Lemmings - a tutorial Part IV Message-ID: Date: 28 Mar 91 07:15:18 GMT References: <23787@well.sf.ca.us> Organization: Amiga makes it possible Lines: 86 In article nv89-nun@alv.nada.kth.se (Nicklas Ungman) writes: >In article mykes@sega0.SF-Bay.ORG (Mike Schwartz) writes: > > > Any sane programmer can make a game that > >1) is HD installable > > I am bummed that I can't install my Genesis or Nintendo carts on my hard disk... > > >2) not copy protected > > I am bummed that I can't make backup copies of my Genesis or Nintendo carts... > > >3) saves the state of the OS and restores it when the game is exited > > Gee, there is no OS on a Genesis or Nintendo machine... > > >4) works on any hardware configuration > > The point I am trying to make that games are games and productivity > software is productivity software. > > >I don't see any reason to make a program (game or not) non HD installable. >In fact I see it as lazyness or stupidity to not do it. The reason of >having a hard disk is to be able to access all your programs from it, >instead of having several hundreds of floppy disks all over your place, >which can result in a great mess of floppy disks. > So you can modem it to your friends? >I also don't see the difference between productivity software and games >when it comes to copy protection, hd installment, OS frendliness and >USER frendliness etc. The program that are not friendly to it's >environment is insulting it. Someone who's insulting doesn't get any >respect. So, if we want people to respect games (as entertainment) we >must stop to insult our environment. > It is the other way around... THe OS is insulting to games. It is not designed to support high speed games. It relies upon programs doing system friendly things like yielding the CPU to other programs. Games often require performance. Also, the OS code (1.3) is years old. THe OS code written as part of a game is NEW and often does things that most people wouldn't even think was possible. >In fact, the magazine MacUser is deleting one mouse from their ratings of >games if the games are copy-protected. Manual lookup protection included. > >I thought the Amiga was a computer with the power of a game machine >instead of just another game machine. Maybe I'm wrong. > The Amiga is a game machine with the power of a computer. At least two coin-op companies built coin-op machines with the Amiga 500 as the guts. You can't say this about other computers. Video game hardware platforms are much more powerful than Computers because they are designed with performance oriented software in mind. > > > >-- > >/~\_______________________________________________________________________/~\ > >|n| rjc@albert.ai.mit.edu Amiga, the computer for the creative mind. |n| > >|~| .-. .-. |~| > >|_|________________________________| |_| |________________________________|_| > > -- > ******************************************************* > * Assembler Language separates the men from the boys. * > ******************************************************* > > > > >/Nixxon > >(Only masochists program in assembler only :-) Someone sold you a lie. -- ******************************************************** * Appendix A of the Amiga Hardware Manual tells you * * everything you need to know to take full advantage * * of the power of the Amiga. And it is only 10 pages! * ********************************************************