Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!usc!apple!well!farren From: farren@well.sf.ca.us (Mike Farren) Newsgroups: comp.sys.amiga.programmer Subject: Re: Mike Farren Tutorial. Message-ID: <23906@well.sf.ca.us> Date: 28 Mar 91 22:12:13 GMT References: <1991Mar24.204206.11145@starnet.uucp> <23835@well.sf.ca.us> <1991Mar26.220954.9649@starnet.uucp> Distribution: comp Lines: 64 sschaem@starnet.uucp (Stephan Schaem) writes: > 15,000 hours a TEAM a 4 experience games maker... Yes some people > work that mutch! Ah, so you've each put 1-1/2 years worth of work into something that will bring you a return of, if you're VERY lucky, $20,000 each? Sounds foolish to me, but to each his own, I guess. > Everyone that worked on overdrive done other commercial games. Name them. > Also we are system programers, and I'm pretty sure (if you want to > get personal) that we know more than you on EVERY amiga subject!. You haven't the slightest idea how much I know about ANY Amiga subject, so this is absurd. > We work on the amiga this the A1000 came out... Like I said in my first post, I worked on the Amiga when it was still the Lorraine. You don't impress me. > All my point are PROVEN! please attack them one by one, and I will be > GLAD to explain in more depth... Your points had nothing to do with what I was talking about. If you care to talk about MY points, I'll debate you. Otherwise, it's YOUR problem, not mine. > Excuse me to say what I think but: You dont know what you are talking > about! Like I said above, I don't think YOU know what I'm talking about! > You are a game programer true, but you should realize that you have > more than 1 kind of game! And you cant force other to follow your > idea. Never said I wanted to. > If you have ported a MAC game and seem pretty proud of it: is the > copper exploited to its fullest? is the blitter exploited to its > fullest? CPU intensive? MEMORY hungry? etc... I used all of the resources that the game needed as much as I needed to use them. I also left enough there so other tasks could still work. The purpose of programming isn't to be a hog of everything you can get your hands on simply because it's there, or because you MIGHT need it. > I'm not saying that you do a bad job... simply that what you do is > not what other do, and you can aply rules in both worlds! Never said you could. > So MR.KNOW EVERYTHING. Tell me how I will make my game HD instalable... How the hell should I know? It's not MY game. YOU figure out how to do it - or are you just not clever enough to? -- Mike Farren farren@well.sf.ca.us