Xref: utzoo comp.sys.sgi:9071 comp.sys.apollo:8484 Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!usc!wuarchive!udel!haven!cvl!mimsy!oasys!dtrc!lipman From: lipman@dtrc.dt.navy.mil (Lipman) Newsgroups: comp.sys.sgi,comp.sys.apollo Subject: Perceptually equidistant color scale Message-ID: <6627@oasys.dt.navy.mil> Date: 26 Mar 91 20:57:57 GMT Sender: news@oasys.dt.navy.mil Reply-To: lipman@dtrc.dt.navy.mil (Robert Lipman) Followup-To: comp.sys.sgi Organization: David Taylor Research Center, Bethesda, MD Lines: 24 Hi, we're doing some color contouring of scalar values on 2d and 3d meshes of polygons. Currently, we use a rainbow color scale that varies in equal increments of hue in an HLS color system. Obviously, the same distance between any two colors does not have the same perceptual distance. I know that a lot of work has been done with color perception and color science. Tektronix has their TekColor color system that is perceptually equidistant. What we are looking for is a set of HLS or RGB values that would define a rainbow color scale that is perceptually equidistant. It is assumed that there would be a linear variation of HLS or RGB between the specified values in the set. Our main concern is how the colors look on the monitor. I know that once we print them or videotape them, they'll look different. Can anybody help? Thanks in advance, e-mail please Bob Lipman