Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!swrinde!elroy.jpl.nasa.gov!decwrl!fernwood!portal!cup.portal.com!Corey_Lynn_Nelson From: Corey_Lynn_Nelson@cup.portal.com Newsgroups: comp.sys.mac.games Subject: Re: Details on RoboSport? Message-ID: <40555@cup.portal.com> Date: 25 Mar 91 18:36:41 GMT References: <50698@apple.Apple.COM> Organization: The Portal System (TM) Lines: 36 RoboSport Stats Maps - 3 Suburban, Rubble, Circuit City Terrains - 7 Open Ground, Rough Ground, Bushes, Fences, Crevices, Low Walls, Walls Game goals/types Survival (last robot alive, wins); Treasure Hunt (50 point for each coin); Capture the Flag (get enemy flag and return it to your home, other team dies); Hostage (Infilrate enemy territory and free the Hostage); and Baseball (Tag all flags first and win). Weapons - 8 Zap (Stand on enemy and electrocute him, 2 second and he's dead) Rifle - single shot, can fire up to 2 rounds per second, unlimited supply of bullets Burst Gun - semi-automatic, fires up to 4 rounds per second, unlimited supply of bullets Auto Rifle - Machine gun, fires up to 6 shot per second, unlimited supply of bullets Grenade - Not very accurate, but very destructive, harm robots two spaces from explosion, can damage own teammates, so be careful, number of grenades per robot depends on formation. Missile Launcher - Lost of damage, can damage own teammates, can harm up to 2 space away, number depends on formation Time Bomb - One robot per Team can carry time bomb, VERY destructive, can damage own teammates, can damage up to 4 spaces away. Kamikaze Maneuver - Last surviving robot can self-destruct, last resort, same damage as Time Bomb. Game Lengths - 4 Skirmish, Melee, Battle, Campaign corey_lynn_nelson@cup.portal.com Voice (415) 373-7638 BBS (415) 373-0873 FAX (415) 373-7639