Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!samsung!munnari.oz.au!mullauna!baillie From: baillie@mullauna.cs.mu.OZ.AU (Stephen Baillie) Newsgroups: comp.sys.mac.games Subject: Re: Wizardry Ninjas Message-ID: Date: 27 Mar 91 23:31:56 GMT References: <1991Mar22.143647.3557@vax5.cit.cornell.edu> <12926@ur-cc.UUCP> <1991Mar26.220718.16065@odin.corp.sgi.com> Sender: news@cs.mu.oz.au Distribution: comp Lines: 25 robinh@harlie.corp.sgi.com (Robin Hayes) writes: >From what I can remember about Wizardry, Ninjas must have 17 in ALL stats and >be of EVIL alignment. I have 3 or 4 of them, and they are worth the effort >(multiple attacks etc...) Ho boy... This discussion is getting tedious... Actually, Ninja's don't require straight 17's - there is a set of stats required to become a Ninja, but it's not that impressive (I can't remember offhand but will try to look it up), and they must be of evil alignments. The main advantages of being a Ninja are not multiple attacks (everyone gets those!) but their ability to critically hit (ie, automatically kill regardless of damage) and opponent, and the fact that their armour class decreases by 1 each 2 levels (I think that is the correct ratio; I haven't checked for a while). In my experience the best way to get a Ninja is to take a thief and use the special power of the dagger of thievery/Thieve's dagger (It's something like that anyway). This turns your humble thief straight into a Ninja regardless of stats/alignment/etc. In Wizardry I I have a group of three samurai, two lords and a ninja (ex thief and of neutral alignment). The only thing I use the ninja's special abilities is opening chests, as the samurai are so much better in combat! I'm serious - Ninjas aren't as amazing as you may think. Ok, Is this thread dead now? Steve.