Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!uwm.edu!psuvax1!swatsun!news From: walkow@campus.swarthmore.edu Newsgroups: comp.sys.mac.games Subject: Re: Wizardry Ninjas Message-ID: <06XZZWW@cs.swarthmore.edu> Date: 28 Mar 91 18:30:22 GMT Sender: news@cs.swarthmore.edu Distribution: comp Organization: Swarthmore College Lines: 17 Nntp-Posting-Host: swat In article , baillie@mullauna.cs.mu.OZ.AU (Stephen Baillie) writes... > In my experience the best way to get a Ninja is to take a thief and use >the special power of the dagger of thievery/Thieve's dagger (It's something >like that anyway). This turns your humble thief straight into a Ninja >regardless of stats/alignment/etc. In Wizardry I I have a group of three >samurai, two lords and a ninja (ex thief and of neutral alignment). The only >thing I use the ninja's special abilities is opening chests, as the samurai >are so much better in combat! I'm serious - Ninjas aren't as amazing as you >may think. >Steve. Yes! Samurai with Murusama blades will kick anything's butt, no problem. Each samurai will get 4-5 attacks totalling 125+ hp damage, so almost everything gets killed in one blow! I was very unimpressed with Ninja. Marc Walkow WALKOW@campus.swarthmore.edu