Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!wuarchive!udel!princeton!shade!surshkmr From: surshkmr@shade.Princeton.EDU (V.S. Suresh Kumar) Newsgroups: comp.sys.mac.programmer Subject: Async sound ? Message-ID: <7593@idunno.Princeton.EDU> Date: 27 Mar 91 19:41:19 GMT References: <1991Mar19.045211.5072@ux1.cso.uiuc.edu> <50497@apple.Apple.COM> Sender: news@idunno.Princeton.EDU Organization: Princeton University Lines: 13 How can I play sound asyncronoulsly ? I have a game that uses some 'snd ' resources, but each time I play them using PlaySnd(nil, sndHandle, True), the program slows down enormously. In fact it does nothing till it completes playing the sound. By the way, these 'snd ' resources are those that I created using the built in microphone on my IIsi, edited with SoundEdit and pasted as resources in my resource file. Is there any way I could play these sounds in the background of my game ? suresh surshkmr@Phoenix.Princeton.EDU