Xref: utzoo comp.sys.mac.misc:10126 comp.windows.ms:10824 Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!uwm.edu!ogicse!cs.uoregon.edu!obelix.cs.uoregon.edu!akm From: akm@obelix.cs.uoregon.edu (Anant Kartik Mithal) Newsgroups: comp.sys.mac.misc,comp.windows.ms Subject: Re: give me solid facts: Windows/Mac Keywords: ease of use issues Message-ID: <1991Mar27.033317.23763@cs.uoregon.edu> Date: 27 Mar 91 03:33:17 GMT Sender: usenet@cs.uoregon.edu (Netnews Owner) Organization: Department of Computer Science, University of Oregon Lines: 62 In article <444@uqcspe.cs.uq.oz.au> brendan@cs.uq.oz.au writes: >Perhaps the philosophy is that people should be spending time learning >their application instead of learning the machine. This seems to work >since Mac users find time to learn 5-6 different applications. The Mac >machine has a small set of skills to learn and they are of utility >in every application. I *believe* that you are quoting from some studies that said that Mac users typically learn 5-6 applications, but PC users learn fewer. As a researcher in user interfaces I would like to see the research (not that I am doubting its findings), to learn what the populations were, and what kinds of jobs they were doing so that I can put the research into perspective. I don't know of any research comparing Windows 3.0 and the Mac, though I have seen research from earlier versions of Windows, which favor the Mac. "The literature" on human computer interfaces talks about these issues to some extent. It is easier to learn a new application if its user interface is similar to that of another application that you have used. Hence the Apple Style guides and the CUI for windows which define in some detail what applications should look like for their respective platforms. But these findings need to be taken into context. I don't know what the 5-6 applications described were, but my guess is they included one or two "major" applications (word processor/spreadsheet etc), and a 4-5 utility type applications, or applications where the user had minor knowledge of the application. This is a *major* improvement over the DOS world, where the interfaces were so different that users would not touch other applications (my perception), but the battle is not over. I feel (MHO) that an application like Word (substitute your favourite 'major' application here) is so complex to use that just a consistent user interface will not be enough to "master" the application. So a user proficient in, say, PaintBrush/MacPaint might be able to quickly do a simple document in Word, but would not be able to produce a complex document (say chapters, tables etc) without investing a fair amount of time learning the application. My personal experience has been that users I help with Word/Excel/Pagemaker (users who use them every working day), still have major trouble using it. This is both on Windows 3 and Mac. So, I personally take all the noise about ease of use, consistency, and transfer of knowledge with a grain of salt. >since Mac users find time to learn 5-6 different applications. The Mac >machine has a small set of skills to learn and they are of utility >in every application. You could say that the "small set of skills" that the "Mac machine has" are in essence those addressed by the programmer's style guides by, say, the Mac and Windows. I argue that these are elementary compared to the skills/knowledge required by 'major' applications, and so are not enough to learn major applications. In this particular aspect, I don't see a difference between Windows 3.0 and the Mac. kartik -- Anant Kartik Mithal akm@cs.uoregon.edu Research Assistant, (503)346-4408 (msgs) Department of Computer Science, (503)346-3989 (direct) University of Oregon, Eugene, OR 97403-1202