Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!wuarchive!rex!uflorida!reef.cis.ufl.edu!jdb From: jdb@reef.cis.ufl.edu (Brian K. W. Hook) Newsgroups: comp.windows.ms.programmer Subject: LoadBitmap() problem Message-ID: <27553@uflorida.cis.ufl.EDU> Date: 21 Mar 91 13:55:24 GMT Sender: seeger@uflorida.cis.ufl.EDU Organization: UF CIS Dept. Lines: 26 Well, I have received many replies about my problem using LoadBitmap(), and have since tried all of the following: 1. Switching memory models (Small, Medium, and Large) 2. Casting (LPSTR) to LoadBitmap() 3. Using MAKEINTRESOURCE() 4. Floating point on/off/fast/emulation 5. Using WRT and Paintbrush on the .BMP to make sure it is a DIB. I have officially begun running out of ideas. I have looked at the code over and over and over, and I don't think that it would be something obvious since the compiler is now set with ALL warnings on...and I still only get two (using default DEF file and lpCommandLine declared but not used). I am going to try one or two more things, and after that I am going to upload the sources to my UNIX account from my PC. I will post then and email the sources to whoever wants them (WINANIM.C, WINANIM.H, WINANIM.PRJ, WINANIM.RC, and BOOM1.BMP). In case you didn't know, all I want is a program that allows you to run an animation, much like the animator with hDC FirstApps. The animation will be a script of .BMP files. However, I can't even load a bitmap to start the animation (via BitBlt()). Brian