Newsgroups: comp.windows.x Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!wuarchive!mit-eddie!bloom-beacon!dont-send-mail-to-path-lines From: mouse@lightning.mcrcim.mcgill.EDU (der Mouse) Subject: Re: Color Server question Message-ID: <9103280513.AA15761@lightning.McRCIM.McGill.EDU> Sender: tytso@athena.mit.edu (Theodore Y. Ts'o) Organization: The Internet Date: 28 Mar 91 05:13:14 GMT Lines: 21 > A question for those who have developed servers for colour displays > with large depths: How did you do the colormap? I would recommend providing only TrueColor and DirectColor visuals. > If you have a 36bit colour you do not really want to allocate such a > large colourmap, is there a recommended solution? Seems to me the hardware will impose some restrictions on you. It's unlikely that the hardware is (in X terms) 36-bit PseudoColor; a 64-gigaentry hardware colormap would take up a lot of silicon. So, I would say you should present an X visual that matches what the hardware does, which is probably 12/12/12 TrueColor or DirectColor. If the hardware makes it possible, it might be nice to present an 8-bit PseudoColor visual, preferably with multiple installed maps, but that's a bit of a frill, IMO. der Mouse old: mcgill-vision!mouse new: mouse@larry.mcrcim.mcgill.edu