Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!batcomputer!munnari.oz.au!uunet!dg!raphael!jorge From: jorge@raphael.dg.com (Jorge Lach) Newsgroups: comp.benchmarks Subject: Re: Truth or Dare? Message-ID: <1318@dg.dg.com> Date: 1 Apr 91 15:33:33 GMT References: <1991Mar27.174104.26867@hellgate.utah.edu> <1991Mar29.005630.22949@odin.corp.sgi.com> Sender: root@dg.dg.com Reply-To: jorge@raphael.dg.com (Jorge Lach) Distribution: comp Organization: Data General Corporation, Westborough, MA. Lines: 36 In article <1991Mar29.005630.22949@odin.corp.sgi.com>, bruceh@sgi.com (Bruce R. Holloway) writes: |> In article <1991Mar27.174104.26867@hellgate.utah.edu> thomson@cs.utah.edu (Rich Thomson) writes: |> >Several times on comp.graphics the SGI folks have offered up the |> >famous "1 million polygons/second" quotation from marketing literature |> >when referring to peak performance on the VGX series of machines. |> > |> >The polygons in question are 50 pixel triangle strips that are flat |> >shaded. Also, they may have rendered them without the Z buffer turned |> >on (the spec sheet is away from me at the moment). |> >... |> >So: is this a "theoretical" number, or is it attainable by a program, |> >no matter how contorted? |> |> We have a suite of performance measurement programs which allow lots of |> primitives with different characteristics to be tried. I ran a certain |> case and got the following output: |> |> * Mesh, DisplayList, Subpixel, RGBmode, Flat, Area = 50.000000, PYM_FILL, MeshesPerSecond = 886681 |> ... |> * Mesh, DisplayList, Subpixel, RGBmode, Flat, Area = 40.500000, PYM_FILL, MeshesPerSecond = 1022706 |> And what would the performance be in shading modes other than flat? Also, what kind of light modelling is being applied to the polygons in question? ------------------ jorge@dg.dg.com Technical Systems Division Jorge Lach Data General Corp., Westboro, Massachusetts "I speak only for myself, not for my company; in fact, my company does not speak, and it is not really mine..."