Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!uupsi!sunic!liuida!isy!lysator.liu.se!zap From: zap@lysator.liu.se (Zap Andersson) Newsgroups: comp.graphics Subject: Re: Renderman and trimmed surfaces Keywords: shading,Pixar,rendering,surfaces Message-ID: <548@lysator.liu.se> Date: 1 Apr 91 14:41:34 GMT References: <3667@autodesk.COM> Sender: news@isy.liu.se (Lord of the News) Organization: Lysator Computer Club, Linkoping University, Sweden Lines: 40 pierre@Autodesk.COM (Pierre Malraison) writes: >Renderman sipports a wide variety of surface types, but none of them are allowed to >be trimmed. First, are we discussing here the STANDARD Renderman, or a particular implem- mentation, SUch as MacRenderman or Autodesk Photorealistic Renderman Renderer? The STANDARD supports trim curves very well. I read from page 249 in my issue of the "Renderman Companion": Trim Curves Using an optional capability defined under the RenderMan Interface, and application can cut out arbitrary regions of a non uniform rational B-spline (NURB) surface. It then goes on to explain Trim-curves and the RiTrimCurve() interface call. So ewhere's the problem? >1) Has anyone come up with a reasonable way to display trimmed surfaces >(e.g. a NURB with a hole in the midddle) in Renderman? >2) If not, is it planned for any future revision of Renderman. >More generally,besides CSG what about B-reps? >-- >Pierre Malraison >U.S. Snail: Autodesk ,Inc. 2320 Marinship Way,Sausalito CA 94965 >e-mail: pierre@acad.uu.net >Opinions expressed above purely personal. -- * * * * * * * * * * * * * * * * * (This rent for space) * My signature is smaller than * Be warned! The letter 'Z' is Copyright 1991 * yours! - zap@lysator.liu.se * by Zap Inc. So are the colors Red, Green and * * * * * * * * * * * * * * * * * Greenish-yellow (Blue was taken by IBM)