Xref: utzoo comp.realtime:1229 comp.ai:8875 comp.lang.lisp:4671 comp.lang.c++:12549 comp.robotics:774 Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!uwm.edu!linac!att!news.cs.indiana.edu!know!cs.utexas.edu!evax!texas!csl.dl.nec.com!baker From: baker@csl.dl.nec.com (Larry Baker) Newsgroups: comp.realtime,comp.ai,comp.lang.lisp,comp.lang.c++,comp.robotics Subject: Re: "Easy" way to put "AI" in realtime embedded systems? Keywords: realtime, ai, c++, lisp, embedded Message-ID: <1991Mar30.003044.3941@csl.dl.nec.com> Date: 30 Mar 91 00:30:44 GMT References: <1991Mar26.163917.14641@unhd.unh.edu> <1991Mar27.195127.3156@sctc.com> Sender: news@csl.dl.nec.com Distribution: usa Organization: NEC America, C & C Software Develpment Laboratory Lines: 15 There's a recent article in CACM that may be of interest here. "Real-time Data Acquisition at Mission Control," Muratore, Heindel, Murphy, Rasmussen and McFarland; CACM December 1990, v33 no 12. One of the issues they faced was integrating "expert systems" (using CLIPS) and a fairly hardcore realtime data acquisition problem. I don't know the details (e.g. how CLIPS compares to the other so-called "AI" tools), though. -- Larry E. Baker, Jr. NEC America, Inc. C&C Software Laboratories 1525 Walnut Hill Ln., Irving, TX (214) 518-3489 baker@texas.csl.dl.nec.com -or- cs.utexas.edu!necssd!baker