Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!caen!kuhub.cc.ukans.edu!2fmlempire From: 2fmlempire@kuhub.cc.ukans.edu Newsgroups: comp.sys.amiga.games Subject: Re: Nuclear War Message-ID: <1991Mar29.104647.29352@kuhub.cc.ukans.edu> Date: 29 Mar 91 10:46:47 CST References: <91087.154331K50CC@CUNYVM.BITNET> <1991Mar29.024958.6286@uncecs.edu> Organization: University of Kansas Academic Computing Services Lines: 19 In article <1991Mar29.024958.6286@uncecs.edu>, kms@uncecs.edu (Ken Steele) writes: > > I thought the game (Nuclear War) was cute but I was very disappointed by how > long it took to run the animations which ended each choice of > build-or-bomb-or-propagandize. I found myself saying "Just > get on with it!" repeatedly. > You can just press the mouse button to speed up through the results of that round ya know. > -- > Ken Steele Dept. of Psychology kms@ecsvax.bitnet > Mars Hill College kms@ecsvax.uncecs.edu > Mars Hill, NC 28754 {some big name site}!mcnc!ecsvax!kms David Poland 2fmlempire@kuhub.cc.ukans.edu