Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!unix.cis.pitt.edu!gvlf3.gvl.unisys.com!tredysvr!cellar!rogue From: rogue@cellar.UUCP (Rogue Winter) Newsgroups: comp.sys.amiga.games Subject: Re: Knights of the living Deth Message-ID: Date: 29 Mar 91 16:30:21 GMT References: <7117.27F18344@zswamp.fidonet.org> Sender: bbs@cellar.UUCP (The Cellar BBS) Organization: The Cellar BBS Lines: 61 Stewart McKinnon writes: > I think you are confusing the area that you come to AFTER passing > the 'dead end'- this is the spot where there IS a button that opens > the wall leading down to the DRAGONS DEN - but the way you are desribing > it, it sounds like you find this button BEFORE getting past the > 'deadend'! It's NOT possible to get on the other side of the DETH > KNIGHTS and back to the 'golem room' as you describe. Moreover, you > will encounter another set of DETH KNIGHTS if you return to the KU > CORBUM doorway, and step on the same spot. So, you will have to fight > another bunch - be prepared! Just thought I'd clarify this. Confused? No. Unclear? Yes, I suppose so. I was not considering the first barrier in the corridor to be the dead end. (In fact, I had nearly forgotten about it.) I was referring to the "actual" dead end long after the wall had disappeared, hence all my references to the bends in the corridor. The actual map looks something like: --------------------------------------------------------------------------| ZZ | ----------------------------------------------------------------------| #######################################################################| | |----------------------------------------------------------------------| | | | | |----------------------------------------------------------------------| | |####################################################################### | |------------------------------------------------------------------| | BB DKA | |----------------------------------------------------------------|to G | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |^^| |-----------------.------|@@|-------------------------------------------- | ZZ |------------------------------------------------------------------------ Where ZZ=the teleporter, BB=the barrier, DKA=Deth Knights Appear ~~~~ represents map sections ignored, .=the button, @@=disappearing wall, ^^=stairway down. Entering the first section of long corridor, you are given the admonishemt "DEAD END." As you progress down the corridor, the Deth Knights appear behind you. The barrier will hold for a while, forcing you to fight the Knights in the short section of corridor. After a while (I haven't found any correlation why), the barrier will disappear: just keep facing the knights, hit them with everything you've got, and trying to back up. I like to stay three paces ahead of them when possible and use industrial-strength fireballs. When you reach the teleport squares, if you haven't killed the knights already, wait there until they disappear. They will keep going down the corridor and appear behind you. Then you can back them out toward the entrance again. (I have found that you can safely sleep in the two teleport squares.) After killing the knights, find the button that opens the stairway, and go down to the Dragon Den. 'nuf said?