Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!samsung!spool.mu.edu!snorkelwacker.mit.edu!bloom-beacon!eru!hagbard!sunic!mcsun!corton!mirsa!avahi.inria.fr!beust From: beust@avahi.inria.fr (Cedric BEUST) Newsgroups: comp.sys.amiga.games Subject: Re: ULTIMA VI ?? Message-ID: <10643@mirsa.inria.fr> Date: 29 Mar 91 11:25:55 GMT References: <1991Mar28.153148.9912@cc.newcastle.edu.au> <1991Mar28.140804.21291@cunixf.cc.columbia.edu> Sender: news@mirsa.inria.fr Reply-To: beust@taloa.unice.fr Organization: University of Nice Sophia-Antipolis Lines: 32 Nntp-Posting-Host: avahi.inria.fr In article <1991Mar28.140804.21291@cunixf.cc.columbia.edu>, am66@cunixa.cc.columbia.edu (Alexander Maldutis) writes: >... > Good sound, good graphics, real-world object system ("If you can touch > it, you can use it" to quote the box blurb), party members act independently. > What I don't like, however, is the constant scale of the world - in the > previous Ultimae, a town was an icon on the map, and would then load in > when you went in. Now, you just walk right in. Ditto for dungeons. While I > certainly appreciate the change in dungeons, this feature has the effect of > making the world seem a bit smaller than the previous ones. In addition, > you lose the pleasure of finding secret stuff on the periphery of the towns. I thought so when I first played Ultima VI (on a PC, booooh...) but the game quickly took on me and I didn't even think of it after one hour of play. And I've been playing Ultima since the very first, so I know it a little. I was very impressed by the graphics (VGA 256 colors), and I'm afraid the Amiga won't be able to be as good. But I'm eager to play it again. This is not exactly true for dungeons, though. They appear on the map as an entrance (sometimes very hard to find) and you merely step into them. About the game, now: I found it a little easier than the last two. You'll meet many riddles but eventually, you will be able to finish the game without solving most of them. +------------------------------------------------------------------------+ | Cedric BEUST University of Nice | | INET: beust@mimosa.unice.fr $whoami | | UUCP: llaor.unice.fr!arkonis!beust god (personal alias) | | -- "To be, or not to be...", | | That is illogical, captain! | | -- Spock | +------------------------------------------------------------------------+