Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!batcomputer!cornell!uw-beaver!ubc-cs!alberta!herald.usask.ca!telepro!oliphant From: oliphant@telepro.UUCP (Mike Oliphant) Message-ID: Newsgroups: comp.sys.amiga.games Subject: Re: Adventure (abd20) Distribution: world References: <16071@chaph.usc.edu> Date: 29 Mar 91 14:59:18 CST Organization: TelePro Technologies In article <16071@chaph.usc.edu> wdao@girtab.usc.edu (Walter Dao) writes: >I posted earlier that the game doesnt let you restore (it let you save it >though) the game unless you are a "WIZARD". >I then received a message from , I think the person who ported the game to >the Amiga. In a few word, that person kept that "feature" so the it has the >feel of the original version (which ran on an antique piece of machinery). >Well, that excuse is weak !!! jeez, I am playing that game to explore the >Cave, not to have the look and feel of a clunky old computer !!! >Hell, it is like trying to play "bards tale" without a save/restore command. >Impossible. NOBODY but NOBODY will stay riveted to the computer for 4 days >trying to finish the game. I believe it just prevents you from restoring immediately (you have to wait for 30 minutes). If you want to get around it, just change the time on your machine. Personally, I am glad that the port kept this feature, as I would like to put Adventure online on a BBS system. I just wish there had been a command-line argument to specify the name of the save file (that way, the save file could be place in the private directory of a user on the BBS). -- Mike Oliphant telepro!oliphant@herald.usask.ca or herald!telepro!oliphant FidoNet: (1:140/91) - ZMH only * * Call TelePro, the development system for DLG Professional * * Phone: +1 306 249 2352 2400/9600/14400 bps HST - FidoNet: (1:140/90) * +1 306 652 2084 300/1200/2400 bps *