Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!elroy.jpl.nasa.gov!decwrl!mcnc!ecsgate!ecsvax!kms From: kms@uncecs.edu (Ken Steele) Newsgroups: comp.sys.amiga.games Subject: Re: Nuclear War Message-ID: <1991Mar30.010117.27083@uncecs.edu> Date: 30 Mar 91 01:01:17 GMT References: <91087.154331K50CC@CUNYVM.BITNET> <1991Mar29.024958.6286@uncecs.edu> <1991Mar29.104647.29352@kuhub.cc.ukans.edu> Organization: UNC Educational Computing Service Lines: 28 In article <1991Mar29.104647.29352@kuhub.cc.ukans.edu>, 2fmlempire@kuhub.cc.ukans.edu writes: > In article <1991Mar29.024958.6286@uncecs.edu>, kms@uncecs.edu (Ken Steele) writes: > > > > I thought the game (Nuclear War) was cute but I was very disappointed by how > > long it took to run the animations which ended each choice of > > build-or-bomb-or-propagandize. I found myself saying "Just > > get on with it!" repeatedly. > > > > You can just press the mouse button to speed up through the results of > that round ya know. > > > David Poland > 2fmlempire@kuhub.cc.ukans.edu Jeez! Those darn game makers. Why do they make games that you can play without reading the manual? :-) Seriously, was that feature in the 1.0 version? I thought that I did read the manual and don't remember that feature. I have since sold the game. -- Ken Steele Dept. of Psychology kms@ecsvax.bitnet Mars Hill College kms@ecsvax.uncecs.edu Mars Hill, NC 28754 {some big name site}!mcnc!ecsvax!kms