Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!wuarchive!kuhub.cc.ukans.edu!2fmlempire From: 2fmlempire@kuhub.cc.ukans.edu Newsgroups: comp.sys.amiga.games Subject: Re: Nuclear War Message-ID: <1991Mar29.235316.29360@kuhub.cc.ukans.edu> Date: 30 Mar 91 05:53:16 GMT References: <91087.154331K50CC@CUNYVM.BITNET> <1991Mar29.024958.6286@uncecs.edu> <1991Mar29.104647.29352@kuhub.cc.ukans.edu> <1991Mar30.010117.27083@uncecs.edu> Organization: University of Kansas Academic Computing Services Lines: 30 In article <1991Mar30.010117.27083@uncecs.edu>, kms@uncecs.edu (Ken Steele) writes: > In article <1991Mar29.104647.29352@kuhub.cc.ukans.edu>, 2fmlempire@kuhub.cc.ukans.edu writes: >> In article <1991Mar29.024958.6286@uncecs.edu>, kms@uncecs.edu (Ken Steele) writes: >> > >> > I thought the game (Nuclear War) was cute but I was very disappointed by how >> > long it took to run the animations which ended each choice of >> > build-or-bomb-or-propagandize. I found myself saying "Just >> > get on with it!" repeatedly. >> > >> >> You can just press the mouse button to speed up through the results of >> that round ya know. >> >> >> David Poland >> 2fmlempire@kuhub.cc.ukans.edu > > > Jeez! Those darn game makers. Why do they make games that > you can play without reading the manual? :-) > > Seriously, was that feature in the 1.0 version? I thought > that I did read the manual and don't remember that feature. > I have since sold the game. > Well, I checked and the 1.0 version does have it. David Poland 2fmlempire@kuhub.cc.ukans.edu