Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!uwm.edu!linac!att!news.cs.indiana.edu!maytag!xenitec!zswamp!p0.f178.n221.z1.fidonet.org!Stewart.Mckinnon From: Stewart.Mckinnon@p0.f178.n221.z1.fidonet.org (Stewart Mckinnon) Newsgroups: comp.sys.amiga.games Subject: Re: Knights of the living Deth Message-ID: <7138.27F56D55@zswamp.fidonet.org> Date: 30 Mar 91 15:38:30 GMT Sender: ufgate@zswamp.fidonet.org (newsout1.26) Organization: FidoNet node 1:221/178.0 - Spanish Inquisition, Waterloo ON Lines: 14 YES......I see what you are saying....I never let them get as far as the teleport squares - always was in a hurry to nail their asses! In fact, I usually dispatch the last one at the start of the second bend. You bring up a good point, there, about being able to get on the other side of them that way. However, as I said, I thought you were referring to the first area before passing the fake 'dead end'. Have you completed the game? -- Stewart Mckinnon - via FidoNet node 1:221/171 UUCP : watmath!xenitec!zswamp!178.0!Stewart.Mckinnon Internet: Stewart.Mckinnon@p0.f178.n221.z1.fidonet.org