Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!uwm.edu!ux1.cso.uiuc.edu!cs326ag From: cs326ag@ux1.cso.uiuc.edu (Loren J. Rittle) Newsgroups: comp.sys.amiga.games Subject: Re: Dungeon on ab20 -- problems? Message-ID: <1991Apr1.035351.17344@ux1.cso.uiuc.edu> Date: 1 Apr 91 03:53:51 GMT Organization: University of Illinois at Urbana Lines: 28 Hello all you Dungeon maniacs, Wow, go away for a week (spring break!) with no net -or- computer access and all HELL breaks loose! I think I can safely say that there are no map errors in the version of Dungeon that I ported to the Amiga. I have ye old Dungeon Map that was sent to me by a thankful Amiga person (thanks, Joe...), and it appears that unless one is outside (not lost in a forest) or underground in a well kept area, the map is crazy! There are many places in the great underground empire where all hell breaks loose. The bank area works as descibed in a recent posting. East to get in the vault room from the east teller room and east to get back. Why? I don't know, ask the designers... haha The mazes are also very difficult to map unless you know and use a few tricks (that I won't reveal here :-). Have fun and remember: there are no bugs in the game! :-) There are only bugs in your logic (i.e. the echo room problem we talked about a while ago) or the original design of the game (i.e. the strange directions used in some places). Loren J. Rittle Adventure and Dungeon Porter -- ``NewTek stated that the Toaster *would* *not* be made to directly support the Mac, at this point Sculley stormed out of the booth...'' --- A scene at the recent MacExpo. Gee, you wouldn't think that an Apple Exec would be so worried about one little Amiga device... Loren J. Rittle l-rittle@uiuc.edu