Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!mips!spool.mu.edu!munnari.oz.au!bruce!roddi From: roddi@bruce.cs.monash.OZ.AU (Roddi Walker) Newsgroups: comp.sys.amiga.games Subject: Re: Copy protection {Psygnosis: PLEASE READ} (Re: Lemmings) Message-ID: <3886@bruce.cs.monash.OZ.AU> Date: 1 Apr 91 06:57:13 GMT References: <56219@sequent.UUCP> <2079@swrinde.nde.swri.edu> <1991Mar31.115656.16840@zorch.SF-Bay.ORG> Organization: Monash Uni. Computer Science, Australia Lines: 26 Actually, I have a copy protection idea that doesn't screw the HD / accelerated machine owners: You rock up to your fave Lemmings dealer, and buy the damn game. If you are a humble floppy user, more joy to you, because you get the custom disk format that loads the game a damn sight faster than vanilla AmigaDOS would (I have a HD, but play off floppies - I find the disk accesses reasonably fast, especially with extra memory). However, in the box is also a glossy, colour impossible-to-duplicate voucher (serial numbered if you're paranoid so two people can't send the same one in) that lets you post of to Psygnosis (or their national distributor). The voucher would let you order a version of Lemmings ideally suited to your system - HD installable (== normal AmigaDOS, non-copy protected), works on '020 and '030 machines (Lemmings does this anyway, but on many other games, only the copy protection stops this - eg. Treasure Trap[1]), and even a multitasking version, for the power user with a fast CPU. Psygnosis then sends you a game, with an imbedded serial number (If (ha, "if") they're paranoid) so that you can use it, back it up, but not distribute it (the pirate copies would eventually get back to them, so they would know who to blame). I suppose Psygnosis would charge a minimal fee to cover their costs, but hey, I'd send them my money :-) Just a thought, Roddi [1] - The author posted here last year some time, and said that before copy protection was put on his game, it worked on the whole 680x0 family.