Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!think.com!hsdndev!rice!spotted.rice.edu!kopnicky From: kopnicky@spotted.rice.edu (Lyle Warren Kopnicky) Newsgroups: comp.sys.amiga.games Subject: Re: Lemmings tricky-19 Message-ID: <1991Apr1.225810.11741@rice.edu> Date: 1 Apr 91 22:58:10 GMT References: <13410@helios.TAMU.EDU> Sender: news@rice.edu (News) Reply-To: kopnicky@spotted.rice.edu (Lyle Warren Kopnicky) Distribution: usa Organization: Rice University Lines: 5 WHOEVER NEEDS TO GET THROUGH TRICKY 19: This is indeed a tricky level, but once you've figured it out, it's easy. The key is to send one climber over the ledge. He will fall into the pit and climb out the other side. Then you need to turn him around. This is accomplished by making him dig straight down for a short time, then causing him to build into the wall of the hole he just dug. This will cause him to turn around. Now have him mine down into the pit so that he reaches the right edge, breaks thr ough and stops mining. This will require a little lining up by eye. Now have him bash straight across, back to the beginning where the other lemmings have been waiting patiently. They will all walk across, up the mine shaft, and into the exit. The climber will climb back up the other side so you need to make him a floater if you want to save him. - Quantum Seep