Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!usc!elroy.jpl.nasa.gov!swrinde!zaphod.mps.ohio-state.edu!sol.ctr.columbia.edu!bronze!tagreen From: tagreen@bronze.ucs.indiana.edu (Todd A. Green) Newsgroups: comp.sys.amiga.games Subject: Re: CHAOS AND DUNGEON MASTER Message-ID: <1991Apr2.142555.20074@bronze.ucs.indiana.edu> Date: 2 Apr 91 14:25:55 GMT References: <7145.27F81050@zswamp.fidonet.org> Organization: Indiana University, Bloomington Lines: 28 In article <7145.27F81050@zswamp.fidonet.org> Stewart.Mckinnon@p0.f178.n221.z1.fidonet.org (Stewart Mckinnon) writes: >RE: COMPLAINING ABOUT CHAOS.....Well we ARE fussy, aren't we. I thought >that the whole concept of Dungeon Master was absolutely fantastic. >Graphics, sound and animation are superb. There is no game that can >equal the realism that both Dungeon master and Chaos offer. I am happy >that they did not change anything. After all, it's difficult to improve >on PERFECTION. > Ditto! (Though I'm still pushing for a networked version). The only real thing that is hard to control (up to 4) people in real time. This puts you at a bit of a disadvantage when you are trying to change weapons or make new spells in the heat of combat. But it sure does get the old blood flowing :). I found an easy way around this was that you could alway coax the creatures into fighting you. You could easily cast all your spells, take a couple swipes and back up a "square" or two. Ready your spells, cast, attack and step back. All long the monsters are still walking forward trying to catch you. This makes for easy combat til you get to the dragon (he's rather fast) or beholders (with spells). Todd ----- Internet: tagreen@bronze.ucs.indiana.edu NeXTMail: tagreen@lothario.ucs.indiana.edu