Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!mips!dimacs.rutgers.edu!rutgers!bellcore!bellcore!quasar From: quasar@bellcore.com (Laurence R. Brothers) Newsgroups: comp.sys.amiga.games Subject: Re: Wizardry: Bane of the Cosmic Forge - Help Message-ID: <1991Apr2.150457.27319@bellcore.bellcore.com> Date: 2 Apr 91 15:04:57 GMT References: <1991Apr2.024550.29890@censor.Bell.Ca> Sender: usenet@bellcore.bellcore.com (Poster of News) Reply-To: quasar@bellcore.com Organization: Bell Communications Research, Inc. Lines: 33 Fortunately wizardry is not stupid enough to trap you into situations in which you can't go back, or have to wait to go up levels. As far as I can tell, besides the actual monster defenses, and some dangerous damage-inflicting traps, all the puzzles in the game can be solved by any level character. You shouldn't have to search more than once per square, except of course for buttons in the walls, which you must look at to press. Of course they're visible.... I've found Mythology and Scribe to be pretty useless, (you don't need scribe for those books), but Scout is convenient. Now if I can just survive the Isle of Death..... At this level I'm getting fed up with the lack of effect of my spells. The average monster has more than a 50% chance of ignoring just about every spell I have. Magic Screen at 6 dice does nothing whatsoever, as far as I can tell, and spells like Death, Deep Freeze, Whirlwind, Fireball, etc. seem rarely to have any effect on interesting monsters. Worst thing I've seen so far was a rack of four ranks of Island Giants. I think they have around 250 hit points or so.... Wizardry on the whole is a pretty nice game except for some user-interface stupidity. You shouldn't have to use the keyboard to bring up the base menu. Also spells and missiles take too long to fly, and you can go to sleep waiting for three rows of large monsters to advance, which they do for no reason whatsoever. -- Laurence R. Brothers (quasar@bellcore.com) Bellcore -- Computer Technology Transfer -- Knowledge-Based Systems "There is no memory with less satisfaction in it than the memory of some temptation we resisted." -- James Branch Cabell