Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!uakari.primate.wisc.edu!aplcen!boingo.med.jhu.edu!haven!uvaarpa!vger.nsu.edu!cs170703644 From: cs170703644@vger.nsu.edu Newsgroups: comp.sys.amiga.games Subject: Re: Lemmings tricky-19 Message-ID: <800.27f83da0@vger.nsu.edu> Date: 2 Apr 91 12:15:28 GMT References: <13410@helios.TAMU.EDU> <1991Apr1.225810.11741@rice.edu> Distribution: usa Lines: 19 In article <1991Apr1.225810.11741@rice.edu>, kopnicky@spotted.rice.edu (Lyle Warren Kopnicky) writes: > WHOEVER NEEDS TO GET THROUGH TRICKY 19: This is indeed a tricky level, but once you've figured it out, it's easy. The key is to send one climber over the ledge. He will fall into the pit and climb out the other side. Then you need to turn him around This is accomplished by making him dig straight down for a short time, then causing him to build into the wall of the hole he just dug. This will cause him to turn around. Now have him mine down into the pit so that he reaches the right edge, breaks th I can only gaze from afar with admiration and extreme awe on those people who've had the fortitude to get that far. I am *still* stuck on the *&$&^ FUN level 26!!! There are only two lemmings, I have to rescue both of them, and I can't seem to manage one without losing the other. Any hints? Jean +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ + + + + werjun@large + Let them what don't want none + + cs170703644@vger.nsu.edu + have memories of not + + + getting any. + +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+