Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!usc!cs.utexas.edu!uunet!viusys!uxui!unislc!bryce!netw23!val From: val@netw23.uucp (Oberon Kenobi) Newsgroups: comp.sys.amiga.games Subject: Re: Copy protection {Psygnosis: PLEASE READ} (Re: Lemmings) Message-ID: <163@netw23.uucp> Date: 31 Mar 91 14:36:07 GMT References: <104@netw23.uucp> <1991Mar21.115937.16945@starnet.uucp> Organization: Weber State University, CS DEPT. Lines: 28 Since my original posting (article), there seems to be confusion about the points that I was trying to make: 1) I won't buy software that has disk-based copy-protection because I can't easily back it up. If the backup goes bad, then I can make another backup. Long tracks store more data per track and therefore increase the likelihood (statistically) of the data becoming unreadable. I also prefer running it from the hard-drive from which it loads faster. 2) Some disk-based copy protection schemes actually cause DAMAGE to the disk drive. This will eventually show in not being able to read some normal disks. Generally, the more noise it makes while loading, the more damage it is doing. 3) I, as one lowly consumer, don't expect to influence a software company alone. If the company gets rid of disk-based copy-protection, then that will be much better for me because I'll buy more entertainment software. However, there has been a shift of American software publishers away from disk-based copy protection. I wonder what could have caused that? In summary, I don't buy software that has disk-based copy-protection because they cause me more inconvenience than non-disk-based copy protection. ================================================================================ [ "vi? Because I don't have a real editor." - U*x users | val@csulx.weber.edu ] ================================================================================