Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!pacific.mps.ohio-state.edu!linac!mp.cs.niu.edu!ux1.cso.uiuc.edu!sparc1!witzany From: witzany@sparc1 (David Witzany) Newsgroups: comp.sys.amiga.games Subject: Re: MegaBALL on A3000 Message-ID: <1991Apr3.182534.18864@ux1.cso.uiuc.edu> Date: 3 Apr 91 18:25:34 GMT References: <16271@reed.UUCP> <1991Apr3.000348.17559@unislc.uucp> Sender: usenet@ux1.cso.uiuc.edu (News) Organization: University of Illinois at Urbana Lines: 18 dave@unislc.uucp (Dave Martin) writes: >Well, Ball didn't work on the 3000 because the Ball was invisible (is a >sprite used for the ball?) so I didn't play it. >Then I saw MegaBALL with its claims to work on A3000 (according to the >readme). Guess what? the Ball is STILL INVISIBLE! This is >frustrating, as I think I would enjoy this game. >VAX Headroom Speaking for myself only... blah blah blahblah blah... >Internet: DMARTIN@CC.WEBER.EDU dave@saltlcy-unisys.army.mil >uucp: dave@unislc.uucp or use the Path: line. I've had similar problems with several PD games, like Drip and Sys. In my case, the only solution was to push the Preferences screen position controller to the far right of the box that it appears in. I don't know why, but doing this makes the sprites appear on the screen.