Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!swrinde!cs.utexas.edu!sun-barr!lll-winken!aunro!alberta!ami-cg!cg From: cg@ami-cg.UUCP (Chris Gray) Newsgroups: comp.sys.amiga.games Subject: Re: Wizardry: - DONT BUY IT!!! Message-ID: Date: 3 Apr 91 18:11:09 GMT References: <1991Apr2.024550.29890@censor.Bell.Ca> <1991Apr2.150457.27319@bellcore.bellcore.com> <10672@mirsa.inria.fr> Organization: Not an Organization Lines: 37 In article <10672@mirsa.inria.fr> colas@lemur.inria.fr (Colas Nahaboo) writes: [All sorts of complaints about Wizardry: Bane of the Cosmic Forge - mostly about the user interface. He specifically wants people to not buy it.] Well, its been quite a while since I played Wizardry on a friend's Apple-II, so I don't remember what the interface was like. The user interface in W:BCF does have its problems. We use the keyboard mode exclusively, and still occasionally have trouble. Long fights that we are doomed to lose are indeed a problem. Some things I would like to see changed: - option to disable spell-throwing animation - option to disable monster-order-change animation - option during combat to commit suicide Spending nearly 30 minutes in a fight we know we are going to restore after is a real pain (I think it was 32 Nightgaunts). However! We rate this game ABOVE all other computer role playing games we have played. This includes BT, DM-1, FTA, and a few others we gave up on so quickly that I don't remember their names. The main reason for this rating is the gameplay. It has lots of variety, lots of humour, and tries quite hard to make it impossible to get stuck. I love some of the graphics and even some of the sounds (the pixie laugh is cute the first couple of times). I strongly recommend the game to anyone who gets frustrated with the normal role-playing games which are aimed too rigidly and AD&D players. Another big plus for me is that it is VERY nice to have my UUCP news and mail feed still active while playing the game off of my hard disk. I can't do that with any of the others, and so would tend not to play them as much. (In fact, the article I'm following up to probably came in last night while we were playing.) -- Chris Gray alberta!ami-cg!cg or cg%ami-cg@scapa.cs.UAlberta.CA