Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!van-bc!rsoft!mindlink!a763 From: Scott_Busse@mindlink.UUCP (Scott Busse) Newsgroups: comp.sys.amiga.graphics Subject: Re: Imagine Message-ID: <5312@mindlink.UUCP> Date: 28 Mar 91 18:16:24 GMT Organization: MIND LINK! - British Columbia, Canada Lines: 24 Neil, Imagine does have both keyframe animation, and spline paths. Acceleration and deceleration are not linked to the spline function of paths though, but rather to an option in the Action editor.(Note the accel/decel is only available as of version 1.1) As for the morphing being used for such things as facial animation, you would perhaps do well combining object morphs with cycles prepared in the Cycle Editor to get the most complete effect. This may cause an unacceptable problem with seams between a separate jaw and ? though. Even to use just morphing is not really a problem though. Since you are going to the trouble of setting up the "target" positions anyway, it is fairly trivial to introduce the morphs between these targets using the Actor line in the Action editor. It sure would be nice to have an AREXX port to take care of various Action editor setups with scripts. Write a letter or make a call to Impulse requesting an AREXX port, please. I put in my 2 bits, but Mike Halvorson doesn't think that there is sufficient demand for it. If you have any questions about Imagine, try subscribing to the Imagine mail list by sending a request to "spworley@athena.mit.edu" and you will begin receiving an Imagine specific thread. And if I can answer any questions, ask away, or email me. I have no link with Impulse, other than by the umbilical cord I have to Imagine :)... * Scott Busse email: O O O_ _ ___ ..... * CIS 73040,2114 ||| /|\ /\ O/\_ / O )=| * a763@mindlink.UUCP l | | |\ / \ /\ _\ * uunet!van-bc!rsoft!mindlink!Scott_Busse Live Long and Animate... \