Path: utzoo!utgpu!utorvm!ryerson!acps1072 Date: Friday, 29 Mar 1991 19:26:36 EST From: ACPS1072@RYERSON Message-ID: <91088.192636ACPS1072@Ryerson.CA> Newsgroups: comp.sys.amiga.graphics Subject: Re: DCTV References: <961@celia.UUCP> >>> Maybe Neil can tell us the typical path of one of thier animations... >> >>I am not sure what you mean by this, Bob. Do you mean our production process? >>If you want I'll try to prepare a document outlining the process. > What I meant was the actual hardware path. From (Alias/whatever) > RGB to scan converter to D2 to whatever, whatever. It would be > interesting for us to know the basic hardware and adjustments that > are done to a typical 3D piece to get to the final product. Not the > full production process as that would be quite a paper! B^) Actually some of us (namely me) would be interested in the "full production process". So if it is not to much of a hassle (and as long as it doesn't give away any trade secerets) by all means post some info. What kind of equipment do you use (both computer and video hardware), what software do you use? (ie. is it Alias? homemade?? :-> ). How long does it usually take to get a creative idea onto the screen as a finished version? Derek Lang<<<<< | ACPS1072@Ryerson | "Get this clown trained. I want him in the games Toronto, ON | until he dies playing. Acknowledge." Canada | - MCP