Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!celia!neil From: neil@celia.UUCP (Neil Richmond) Newsgroups: comp.sys.amiga.graphics Subject: Re: Imagine Message-ID: <970@celia.UUCP> Date: 2 Apr 91 16:43:05 GMT References: <5312@mindlink.UUCP> Reply-To: celia!neil@usc.edu (Neil Richmond) Organization: Rhythm & Hues, Inc., Hollywood Lines: 38 In article <5312@mindlink.UUCP> Scott_Busse@mindlink.UUCP (Scott Busse) writes: >Neil, Imagine does have both keyframe animation, and spline paths. Acceleration >and deceleration are not linked to the spline function of paths though, but >rather to an option in the Action editor.(Note the accel/decel is only >available as of version 1.1) As for the morphing being used for such things as I will check out whether there are splined paths. If there are, then the tools already exist to do accelerations and decelerations. It is a matter of placing your keyframes in the correct place and time. Simple example to make an acceleration using 3 keyframes and 30 frames: Keyframe 1, frame 1: Pick first position of object to spline.ie x = 0 Keyframe 2, frame 2: Make this frame identical to frame 1. ie x = 0 Keyframe 3, frame 30: Make a new position for object. ie x = 10 Spline this sequence of keyframes. If you plotted this it would show an accelerating curve. Roughly, like this: 10 * * * * * ** ** *** 0 **** 1...10...20...30 The higher the tension on the curve, the slower the ease in to the move and the faster the acceleration. A deceleration would be the reverse of this. neil -- Only 3196 shopping days left till the next millenium! Neil F. Richmond INTERNET: celia!neil@usc.edu Rhythm & Hues Inc. UUCP: ...{ames,hplabs}!lll-tis!celia!neil)